
Oculus Quest VR Headset
The model was originally modeled in 3Ds Max 2017 (rendered with V-Ray 3.50.04) and converted to 3Ds Max 2012 (rendered with V-Ray 2.00.03).
FILE FORMATS: (Materials and Textures Included) (Vray Scene Included) - Max 2017 (With MeshSmooth / You can remove the meshmooth modifier) - Max 2012 - Obj (Multi Format) - FBX (Multi Format)
TEXTURES: - Diffuse Map and Bump Textures (7 JPG files) - Texture Size: 4096×4096px (6 jpg files) & 1024×1024px (1 jpg file)
Poly Count: (With MeshSmooth Iterations/2) polys – 236674 verts – 238049
Low poly (Without smooth)- 15590 / 15817
Oculus Quest Controllers
The model was originally modeled in 3Ds Max 2017 (rendered with V-Ray 3.50.04) and converted to 3Ds Max 2012 (rendered with V-Ray 2.00.03).
FILE FORMATS: (Materials and Textures Included) (Vray Scene Included) - Max 2017 (With TurboSmooth / You can remove the TurboSmooth modifier) - Max 2012 (With TurboSmooth / You can remove the TurboSmooth modifier) - Obj (Multi Format) - FBX (Multi Format)
TEXTURES: - Diffuse Map and Bump Textures (7 JPG files) - Texture Size: 8192×8192px (2 jpg file) & 4096×4096px (5 jpg files)
Poly Count: (With TurboSmooth Iterations/2) polys – 307656 verts – 310120
Low poly (Without smooth)- 18900 / 19500
Ready to Render.