- 6 low polygon (~2000 triangles) meshes approximately 100mx100m in size. Duplicate, rotate, and compose these in your scene to your liking.
- 6 custom made, hi fidelity 2048×2048 diffuse and normal maps; a set for each mesh.
- 6 16bit greyscale displacement maps used to create Unity Terrains, or terrains in other engines.
What is background geometry without a beautiful, natural sky? You also get:
- Custom made, high resolution 360 degree arctic skybox. Each side of the skybox is 2048×2048.