10 low polygon (~2000 triangles) meshes approximately 100mx100m in size. Duplicate, rotate, and compose these in your scene to your liking. *10 custom made, hi fidelity 2048×2048 diffuse and normal maps; a set for each mesh. *10 16bit greyscale displacement maps used to create Unity Terrains, or terrains in other engines. What is background geometry without a beautiful, natural sky? You also get:
Custom made, high resolution 360 degree arctic skybox. Each side of the skybox is 2048×2048.