Photoealistic ram skull model.
MODEL Skull is modeled as single object. Model can be subdivided if needed.
MATERIALS Materials are prepared for Corona, Vray and Scanline renderers. Scanline scene has only basic materials and will NOT render the same as in preview images. FBX file has simplified materials and may require significant rework after import. OBJ file has very basic materials or no materials at all.
SCENE Model is scaled to proper real world dimensions. Scene units are in cm. All objects, materials and textures are properly and uniquely named. All transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ]. All texture paths are set to relative.
FILE FORMATS 3ds Max – Corona 3ds Max – Vray 3ds Max – Scanline FBX OBJ
GENERAL Modeled in 3ds max. Preview images are rendered with Corona renderer. Render scene is not included.