A detailed, photorealistic prescription bottle with PBR textures. It works as a real-time model, but it’s not game optimized. It renders very well in an offline renderer such as VRay, Arnold, or Modo. The cap and label are separate meshes and can be removed.
This is a pure polygon model (not SubD), and only vertex smoothing was used so that it would work in real-time applications. The textures were created using Substance Designer and are entirely procedural.
The included .sbsar file includes the ability to alter nearly all of the text, the colors, and the level of wear and tear. If you’d prefer to use texture maps, the .sbsar file can be opened and customized using the free Substance Player app, and the texture maps exported.