A medieval sawmill building for your medieval/fantasy RTS game. It’s optimized for a top-down/isometric camera (polygons visible from the ground level were deleted). The polycount is 979 polys. There are varous maps included, like diffuse, ambient occlusion, height and normal map (1024×1024 resolution). UV’s are packed into a single tile. Mesh formats are fbx, 3ds, obj, Enjoy!