
[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map
Render with matprev_env.hdr from c4d materialpreview folder
IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion