Low poly sci-fi rifle. The magazine, bullets, triger and eject button are separate objects and linked properly (for .fbx and .max formats). They are not animated but ready to animate. Magazine’s reference coordinate system should be ‘local’ to slide in the right direction (for .fbx and .max formats). All parts together have 1 UV map. Objects have been unwrapped manually to use the space efficiently and UV mapped. Bullets’ UV shells are overlapped. The pivot point has been located at zero point (x, y, z). Modelled in 3ds Max and textured in Substance Painter, feel free to ask any request. Formats: fbx, obj, max2017, glb. Objects and textures have been named properly. There are 3 color options (3 different Base Color textures). 2K and 4K textures are included (Textures: BaseColor x 3, Metallic, AO, Normal, Roughness, Emissive, Opacity). ”.glb” formats are included (~10,0 MB each (3 color options), 2 draw calls (all parts stable, can’t be animated in glb format), 2 materials, 2K textures). You can see other sci-fi weapon models in my profile.