Scratch Shader_002

Scratch Shader_002

[ 1 Bitmap and Procedural Based Shader ] 1 Displacement map Seamless 4096*4096 tif image and c4d file (R15) Shader can be overlayed on any other Shader Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with Displacer Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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