Seashell

Seashell

This seashell is a secondary scene object, created to be an accessory and/or decoration to other primary assets in the scene. The object resolution is 4k polys with 2k maps. Smoothed, this creates a 65k object. The model is suitable for production, advertising, games, architectural visualization, etc.

The model was created in Maya 2016, textured in Procreate and rendered using V-Ray.

Visualization is created in V-ray, but models also include mentalray, obj and fbx versions. Pictures displayed do not include any post-production.

Specification: - Object size is 12×10×2cm - File formats: Maya 2016 – Vray 3.1; Maya 2016 – Mentalray; OBJ, FBX - Naming of model and shaders is accurate to the certain features - Topoligy is optimized to only containing quads and represent the model geometry structire - Smmothing is possible through several subdivisions if necessary. Tested up to 65k Polygons - UV are unwrapped and not overlapping - Vray 3.1 or newer ir needed to use the Vray material supplied with the model - No scenes supplied, only objects and materials - Textures are 2k format and tiff files

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