Originally created with Blender 2.91 using the Eevee renderer. - Realistic skin. - Textures format in JPEG, 4096px² - Only quads (No tris, no N-Gons). - High definition geometry. - No visible UV stretching or obvious seams. - Model is built to real world scale. - Units used: (m) model is 180 m tall. - All mesh objects are editable poly with modifier stack intact. - Full body rigged. Additional bones for anatomical distortions. - Full facial rig controls. - Reading of materials in external folder. - FBX and OBJ files exported from the BLEND file. - All preview images are rendered with Eevee. - The model loads without errors and ready to render. - Model (body) positioned at the origin . - Scene objects are organized by layers/Groups. - No third-party renderer or plug-ins needed. - All objects individually named and in appropriate layers. - All files and functions are named descriptively and work to the expected standard.