Back at it again with this simple three piece set of silverware: one fork, one spoon, and one knife. They were each created in Blender, and have simple metal materials (also created in Blender). The models are relatively high poly (with subdivision surfaces applied), but the subdivision surface can be removed to make a somewhat low poly version of the model.
Thanks for checking this out – God bless!
P.S. I use Blender to do all my animating and 3d modeling. Because of that, some of the extensions don’t export very well (or just don’t import well back into Blender; they might import better into other programs); there are generally a few issues with the formats other than .blend. If you have Blender at all, I recommend just using the .blend file; it’s all set up and everything. – 3DS: Imports with flat shading and without (complete; all the material nodes vanished) materials. The faces are triangulated. – OBJ: Imports without (complete) materials. – FBX: Imports without (complete) materials.