The Skydome HDRI-brand is a collection of high-dynamic range images, which displays only the sky-portion of an outdoor setting. Usually the qualities selected under the brand are cloudy and detailed skies. The lighting-condition is natural exterior lighting, with no artificial sources, and captures all spheres of natural lighting.
Beautiful starlight sky with a sun glowing from beneath the horizon. The unique feature of this HDRI is the nebulae. The nebulae are fluid-simulated in a 3D-application and rendered out as 32-bit floating-point format to retain the HDR-nature of the panorama. Only top half of the HDRI-sphere is shot, so if using for example VrayLight with Dome-setting enabled, leave the “Spherical: full-dome” unchecked.
Massive resolution of 12272×3472 allows the sky to be rendered directly from the viewport with considerable detail (tested with up to 8000 pixel wide renders.)
Supplied with an enhanced backplate, showing more stars and better quality. The suggestion is that the HDRI-file is used to generate the illumination, and the JPEG-backplate is used for the visible background.
3-step 2-EV settings used via the Magic Lantern HDR-Bracketing Feature
DIY no-parallax rig on top of a “basic” tripod.
Canon EOS 60D
Samyang f3.5/8mm fisheye lens with 180 degrees of horizontal field of view.
It might be confused as to what in actuality the HDR-images are used. They are used in variety of 3D-formats to produce physically accurate lighting (to recreate the lighting conditions present in the scene which from the panorama was shot), for variety of purposes. I could say the most common usage is for achieveving lifelike light conditions to architectural renders, but also for your fantastic 3D-scenes where you want to breathe a bit of life into the images, to bring them from merely ordinary 3D-renders to the hyperrealm domain.
About HDRI in general:
About the usage of HDRI in 3DS Max and VRay: