This cowboy is lowpoly (~18k polys) character model following steampunk theme. It has three different parts of textures: Body, Parts and Eyes. Each texture has following maps: Diffuse, Specular, Glossiness, Normal, Self Illumination (if necessary). Glossiness map is also integrated in specular map’s alpha. Character is not rigged. There are following files: .OBJ, .MAX (3ds max scene with materials assigned for all parts), .TGA (textures) For any additional info, ask. Thanks.
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