stickman with a big head and small hands, low-poly model, ready for games & films
only quads, UV unwrapped one shell full custom rig real-world scale(cm) 123 approx. polycount: face 1750 verts 1752 include light rig (keyLight & backLight) and vray rendering setup *the model hasn’t any texture, has only sss material on it
Rigged
-clean rig, good naming convention, lock and hide unnecessary objects and attributes -python script for default pose(put it in your shell for quick access) -proper visibility controls when switching from FK-IK -global control (scale the character at any size) -independent FK-IK system for arms-legs,kneen-elbow control, arms-legs twist (upper-lower), fingers three levels of control -torso FK-IK, twist -many controls for the feet in IK mode
*for rigging purpose see the video uploaded
Renderer
Maya 2018 – vray 3.6