Table Dinner Knife and Fork Common Cutlery

Table Dinner Knife and Fork Common Cutlery

Photorealistic 3D model of common cutlery table knife and fork.
The model is completely UV-mapped and smoothable, made with 3ds Max 2011 and V-Ray 2.40.

Features:
  • Model was made with clean topology based on loops and quads.
  • Support edges are provided to retain model’s shape after subdivision.
  • Model provides level of details enough for close-up renders.
  • Objects, groups, materials, textures in a scene have unique and meaningful names.
  • Model has real world scale (system units – centimeters).
  • Base of the models is at the World Origin (0,0) just above the grid.
  • Model provides clean non-overlapping UVs.
  • Two *.max files are provided: with V-Ray materials and Standard materials.
  • Along with model only file, .max scene is provided which includes cameras and lighting setup used to render preview images and turnarounds.
  • The model is completely ready for visualization.
  • Each mesh is put in a separate file.
  • The exchange formats were delivered with 3 levels of mesh subdivision: 0, 1 and 2
  • Product previews were rendered in 3DS Max with V-Ray renderer using mesh subdivision level 2.
The following formats are included in the pack:
  • max (Autodesk 3ds Max® 2011, V-Ray renderer)
  • max (Autodesk 3ds Max® 2011, Scanline renderer)
  • ma (Autodesk Maya® 2011 (ASCII), Maya Software renderer)
  • mb (Autodesk Maya® 2011 (Binary), Maya Software renderer)
  • c4d (Maxon Cinema 4D R13, default renderer)
  • fbx (Autodesk FBX version 2013.3)
  • obj (Wavefront Technologies)
  • 3ds (3D Studio)
  • png (Preview images)
  • pdf (User Guide)

FBX, OBJ and 3DS were exported straight from Autodesk 3ds Max®.

Polygon count (1616 vertices, 1612 quads, no tris or ngons):
  • Knife: 610 vertices, 608 quads.
  • Fork: 1006 vertices, 1004 quads.
Model dimensions:
  • Knife: W=2,4cm, L=22,5cm, H=0,5cm
  • Fork: W=2,8cm, L=19,7cm, H=2,0cm

Materials: YES, procedural
UVW mapping: YES, non-overlapping
Textures: NO

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