Telescope Erecting Prism Eyepiece Adapter; uv-unwrapped and textured 3D Model.
Made in 3D Studio MAX 2012 + V-Ray Adv 2.30.02 and in Blender 3D 2.77 + Cycles, then exported to other formats.
Useful both in large scene renderings and close-ups.
Easily customizable: you can create an uv-mapped texture for each object using the non overlapping uv layout provided in the package (together with texture sample).
Formats included: 3DS, FBX, OBJ; scenes: MAX (V-Ray Materials), BLEND (Cycles Materials).
UV Layout map and Texture map resolutions: 1024×1024.
1 Object, Polygonal mesh, 4721 verts, 4700 faces (9422 tris)
- 4698 quads, 2 ngons.
UV-unwrapped (non overlapping UV layout map provided in the package) and textured (1024×1024 uv map and texture sample).
3 Materials (Glass, Plastic, Metal) in both V-Ray ADV 2.30.02 and in Blender 3D 2.70 + Cycles.
Real world dimensions (3D Studio MAX scene scale: cm).
- Main renderings (promo image, signature images, product shots) made with V-RAY for 3D Studio MAX, using an VRAY HDRi DOME LIGHT in the scene; IMPORTANT: THIS VRAY HDRI TEXTURE (AND DOME LIGHT) IS NOT PROVIDED IN THE PACKAGE, so you have to set up a different dome light (with your own hdri map) and/or a different environment in the scene!! So, the Material provided in the V-Ray scene (used to render the presentation images here) is the Material used to render the images BUT the result will be slightly different, since the HDRi Dome Light and Texture are NOT provided in the package.