Telescope Eyepieces, Oculars (3 models, uv-unwrapped and textured)

Telescope Eyepieces, Oculars (3 models, uv-unwrapped and textured)

2 Telescope Eyepieces (Oculars lens) + 1 Extender; uv-unwrapped and textured 3D Models.

Made in 3D Studio MAX 2012 + V-Ray Adv 2.30.02 and in Blender 3D 2.77 + Cycles, then exported to other formats.

Useful both in large scene renderings and close-ups.

Easily customizable: you can create an uv-mapped texture for each object using the non overlapping uv layout provided in the package (together with sample

Objects are available in a 3D Studio MAX + V-Ray scene and as single objects in 3DS, FBX, OBJ, BLEND.

UV Layout map and Texture map resolutions: 1024×1024.

Polygonal meshes, Quads Only, 7428 verts, 7456 faces (total amount).

12mm Ocular 1 Object, Polygonal mesh, Quads only, 4738 verts, 4736 faces (9472 tris) UV-unwrapped (non overlapping UV layout map provided in the package) and textured (1024×1024 uv map and texture sample). 3 Materials (Plastic, Metal, Glass) in both V-Ray ADV 2.30.02 and in Blender 3D 2.70 + Cycles. Real world dimensions (3D Studio MAX scene scale: cm).

25mm Ocular Quads only, 1314 verts, 1344 faces (2688 tris) UV-unwrapped (non overlapping UV layout map provided in the package) and textured (1024×1024 uv map and texture sample). 3 Materials (Plastic, Metal, Glass) in both V-Ray ADV 2.30.02 and in Blender 3D 2.70 + Cycles. Real world dimensions (3D Studio MAX scene scale: cm).

Extender Quads only, 1376 verts, 1376 faces (2752 tris) UV-unwrapped (non overlapping UV layout map provided in the package) and textured (1024×1024 uv map and texture sample). 2 Materials (Plastic, Metal) in both V-Ray ADV 2.30.02 and in Blender 3D 2.70 + Cycles. Real world dimensions (3D Studio MAX scene scale: cm).

IMPORTANT - Main renderings (promo image, signature images, product shots) made with V-RAY for 3D Studio MAX, using an VRAY HDRi DOME LIGHT in the scene; IMPORTANT: THIS VRAY HDRI TEXTURE (AND DOME LIGHT) IS NOT PROVIDED IN THE PACKAGE, so you have to set up a different dome light (with your own hdri map) and/or a different environment in the scene!! So, the Material provided in the V-Ray scene (used to render the presentation images here) is the Material used to render the images BUT the result will be slightly different, since the HDRi Dome Light and Texture are NOT provided in the package.

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