A classic twin bell alarm clock with a lot of details. This clock was modeled with Blender 2.73 and rendered in Cycles.
Clean geometry, only quads. No ngons! For full and easy geometry control all parts are separated and all used modifiers are not applied.
- subsurf - mirror - solidify
This model uses a image texture (jpg) at 1700×1700 pixels for the clock face and a second one at 2048×2048 pixels as bump map for the back side of the clock.
6 materials created with nodes for Cycles Render.
- chrome - black - black paint - black paint with bump - clock face - glass
- renders created in Cycles Render at 1.000 samples using subsurf modifier level 2 - wireframe renders are showing the mesh without subsurf modifier
The model is in real world size and scale.
X = 0,126m (Blender units) Y = 0,104m (Blender units) Z = 0,166m (Blender units)