High-poly model of my Upright Bass. Original mesh was created and texturized in 3DS Max 2008. Large parts have MeshSmooth modifier, and you can easily change number of interations.
Pictures rendered with Vray 1.5 and there two versions *.max files – one with standart materials for scanline render and second with Vray 1.5 materials and render options.
Also there *.3DS and *.OBJ (with *.MTL) files, but i can’t test that mapping is fully correct on this versions.
Note: All maps are included in archive with original *.MAX format.