Velvet Cocktail Party Dress on Female Mannequin

Velvet Cocktail Party Dress on Female Mannequin

High detailed photorealistic 3D model of female mannequin in modern cocktail/party dress. The model is completely UV-mapped and smoothable, made with 3ds Max 2011 and V-Ray 2.40.

  • Model was made with clean topology based on loops and quads.
  • Support edges are provided to retain model’s shape after subdivision.
  • Model provides level of details enough for close-up renders.
  • Objects, groups, materials, textures in a scene have unique and meaningful names.
  • Model has real world scale (system units – centimeters).
  • Base of model was positioned at the World Origin (0,0) just above the grid.
  • Model provides clean non-overlapping UVs.
  • Two *.max files are provided: for V-Ray render and Scanline render.
  • File formats: 3ds Max 2011, OBJ, FBX.
  • Along with model only file, .max scene is provided which includes cameras and lighting setup used to render preview images and turnarounds.
  • LOD1 of clothing is provided to be used in the distant scene views, and as a basis for the subsequent LODs.
  • The model is completely ready for visualization.
  • Previews were rendered in 3DS Max with V-Ray renderer using mesh subdivision level 2.

Model turnaround footage:

The following formats are included in the pack: * max (3ds Max 2011, V-Ray 2.40 render) * max (3ds Max 2011, Scanline render) * fbx (Autodesk FBX version 2013.3) * obj (Wavefront Technologies) * png (preview renders)

OBJ and FBX were exported straight from 3ds Max.

Polygon count (vertices – 133’875, quads – 133’943, tris-none, ngons-none): * Female mannequin: vertices-59058, quads-59056 * Dress LOD0: vertices-53982, quads-54500 * Dress LOD1: vertices-14615, quads-14349 * Shoe: vertices-3110, quads-3019

Model dimensions, cm: * Female mannequin: W=89, L=27, H=187 * Dress: W=36, L=33, H=89 * Shoe: W=9, L=22, H=16

Materials: * V-Ray, Scanline: procedural, with some textures * Exchange (FBX, OBJ): textural (Diffuse, Specular, Glossiness, Bump maps)

UV map: Yes, non-overlapping


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