hight poly Vespa old style model ready for production purpose, ready for render originally created in Maya 2015

over 99.95% quads mental ray materials, studio light setup, simple IBL texture no errors at the opening, centered at the origin, all parts are unwrapped, all objects are properly named and hierarchy for no confusion. real work scale weight 160 (cm) approx. polycount poly: 215529 vert: 217361

The preview images are result from combined master layer with ambient occlusion layer “located under render layer in maya”

Stripping Texture paths for all main formats to load the texture automatically in the scene

TEXTURE

environment reflection 2048×1024 .jpg / speedometre diffuse 1024×1024 .jpg / tire bump 2048×2048 .jpg

FORMATS

maya – mental ray, with IBL 3ds max – mental ray cinema4D – standard also FBX and obj

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