The 3D model of the woman sportswear base mesh. Five topologies are included:
- PRIMARY ELEMENTS – high-poly non-regular non-symmetrical topology, straight out of the cloth simulator as is; each element of mesh corresponds to a cloth pattern; separate material IDs; UVW unwrap; smoothing groups conform to UV islands
- PRIMARY WELDED – same as previous, but all elements are welded to a solid mesh with retained smoothing groups and material IDs
- RETOPO ELEMENTS – high-poly regular symmetrical topology; each element of mesh corresponds to a cloth pattern; separate material IDs; UVW unwrap; smoothing groups conform to UV islands
- RETOPO WELDED – same as previous, but all elements are welded to a solid mesh with retained smoothing groups and material IDs
- VR & GAME – low-poly solid mesh, one material ID, one smoothing group
- The multi-purpose base mesh for production, game, animation, VR/AR, digital sculpting and other 3D applications.
- Regular topologies based on quad polygons, except for primary meshes.
- 5 topologies for wider application of the model.
- The real world scale, system units – centimeters.
- Center of the model is at the World Origin (0,0).
- Each mesh is put in a separate file.
- All meshes have identical coordinates, so occupy the same space when combined.
- max – Autodesk 3ds Max 2010, 2011
- ma – Autodesk Maya 2011
- c4d – Maxon Cinema 4D R13
- blend – Blender 2.80
- ztl – ZBrush 4R7
- 3ds – 3D Studio
- dae – Collada
- dxf – Autodesk AutoCAD 2000
- fbx – Autodesk FBX ver. 2013.3
- obj – Wavefront Technologies
- stl – StereoLithography
- png – preview images
- pdf – User Guide
- PRIMARY ELEMENTS: 34’153 vertices, 32’509 quads, 247 tris
- PRIMARY WELDED : 33’015 vertices, 32’509 quads, 247 tris
- RETOPO ELEMENTS : 34’755 vertices, 32’764 quads
- RETOPO WELDED : 33’313 vertices, 32’764 quads
- VR & GAME : 1’385 vertices, 1’274 quads
Dimensions: W=38cm, L=28cm, H=94cm
Properties:- Materials: NO
- Textures: NO
- UVW unwrap: YES