[ 1 Bitmap and Procedural Based Shader ]

3 Base Color map/Specular Color 2 Diffusion map 2 Reflection map 2 Bump map 2 Displacement map

Seamless 4096*4096 tif images and c4d files (R15) Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL, GI and AO Render

Wood Polish_0006 NatLum Wood Unpolish_0006 NatLum Wood Varnish_0006 NatLum Wood Polish_0006 ArtLum Wood Unpolish_0006 ArtLum Wood Varnish_0006 ArtLum

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