Zombie (Ghoul)

Zombie (Ghoul)

Low poly animated ghoul model ( zombie) and the grave for your game. Ghoul : Polygons – 3042 Vertices – 2947 Texture .PNG (Diffuse_blue, Diffuse_green, NormalMap, Self-Illumination, Speculyar, Ambient_Occlusion, LightMap) Texture resolution : 2048×2048, 1024×1024, 512×512 Rope : Polygons – 594 Vertices – 297 Texture .PNG (Diffuse, NormalMap, Ambient_Occlusion, LightMap) Texture resolution : 1024×1024, 512×512 Shackles: Polygons – 594 Vertices – 297 Texture .PNG (Diffuse, NormalMap, Ambient_Occlusion, LightMap) Texture resolution : 1024×1024, 512×512 tombstone : Polygons – 408 Vertices – 348 Texture .PNG (Diffuse, NormalMap, Ambient_Occlusion, LightMap) Texture resolution : 2048×2048, 1024×1024, 512×512 Coffin ( cover): Polygons – 10 Vertices – 12 Texture .PNG (Diffuse, NormalMap, Ambient_Occlusion, LightMap) Texture resolution : 2048×2048, 1024×1024, 512×512 Coffin authority: Polygons – 16 Vertices – 16 Texture .PNG (Diffuse, NormalMap, Ambient_Occlusion, LightMap) Texture resolution : 2048×2048, 1024×1024, 512×512

16 animations used character studio (biped) ( download the video file for viewing animations ) . Name and animation frames on the timeline : 1) got out of the grave ( 0-199 ) 2 ) Idle1 (200-247) 3 ) Idle2 (248-295) 4 ) Idle3 (296-343) 5 ) Idle4 (344-434) 6 ) Eats (435-464) 7 ) Walk (465-497) 8 ) Run (498-516) 9 ) Attack1 (517-536) 10 ) Attack2 (537-560) 11 ) Attack3 (561-584) 12 ) Attack4 (585-634) 13 ) Jump (635-665) 14 ) Hit (666-680) 15 ) Death1 (681-714) 16 ) Death2 (715-740)

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