
Character Artist
Eight years experience as a Character Artist. Use Adobe Photoshop, Autodesk Maya, Topogun, Pixologic Zbrush, The Foundry Mari, Maxon Bodypaint 3d, Xnormal and Marmoset Toolbag.
Specialties: UV Mapping, Texture Painting – Diffuse, Spec, Bump, Ambient Occlusion/Normal Map/Displacement Map Generation and Digital Sculpting, Complete knowledge of human anatomy and color theory.