Character Artist

Eight years experience as a Character Artist. Use Adobe Photoshop, Autodesk Maya, Topogun, Pixologic Zbrush, The Foundry Mari, Maxon Bodypaint 3d, Xnormal and Marmoset Toolbag.

Specialties: UV Mapping, Texture Painting – Diffuse, Spec, Bump, Ambient Occlusion/Normal Map/Displacement Map Generation and Digital Sculpting, Complete knowledge of human anatomy and color theory.

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