2 comments found.
I bought this file and the metal fram of the model has a grain in it which moves around while rendering it (on every frame the grain moves). Is this normal?
Hey BoostShock, first of all, thank you very much for your purchase. I am really sorry that you are facing problems. My guess is that the animated grain might be coming from the reflection on the material since it is using a procedural texture for that. Could you check if you can remove/clear the grain (noise) texture from the material, like remove it from material editor of that specific shader? I cannot check it out myself now since I am not at the office unfortunately 
Yes I did disabled the reflection and the grain stopped. But the metallic look is not very good without it. Is there another option?
It worked, but it does not look as real without the metallic grain look. Is there no other possible way to get the look? Because as now, it’s actually only good for still images.
Hey BoostShock, did you disable the reflection channel completely? I meant only the texture so you keep the standard reflection (only without the noise). Maybe a matte reflection without noise could be a nice option. If you could wait until Monday (tomorrow) so I can check it out myself, we might get some other solutions. Regards, Tom
Hello Tomislavn, could you take a look at it now? I really need the realistic texture, so I can work with it. I hope you can find a solution. Regards, Anil
Hey BoostShock, I have checked it out. It seems that the problem with animating new C4D shaders that are using GGX reflection-model is because the grain (noise) is generated in 3D – so each time you move the phone it moves the grain as well. Could you try reducing the roughness of the reflectance channel of Metal-Body material to 15% and bump to 0%? Check the screenshot please and report back to me.
https://www.dropbox.com/s/ww48m1bkshnnd0x/Screen%20Shot%202016-07-04%20at%2013.58.14.png?dl=0Regards, Tom
Additionally, if this solution doesn’t help… add Noise modifier to Roughness parameter. Press the arrow to show detailed Roughness parameters and add modifier Noise – After adding it, click on “Noise” and then just adjust its global size to approx. 15% (down from 100%). Also, underneath, check that the animation parameter of the Noise modifier is at “0”. That will probably solve the problem. Regards, Tom
https://www.dropbox.com/s/br079sqpiwrufsp/noise_details.png?dl=0I tried it and it’s not working.. Is there no other way to get a realistic material for the case? I am if you look at the images from Apple, the noise is not as present as you have made it (if the camera is very close). Don’t get me wrong, I love the model, it’s very nice and detailed! It’s just the case material…
My render: https://www.dropbox.com/s/ih21xoybeyuri2f/scene1_0240.jpg?dl=0 Apple Image: http://store.storeimages.cdn-apple.com/4662/as-images.apple.com/is/image/AppleInc/aos/published/images/i/ph/iphone6s/gallery4/iphone6s-gallery4-2015?wid=2000&hei=1536&fmt=jpeg&qlt=95&op_sharpen=0&resMode=bicub&op_usm=0.5,0.5,0,0&iccEmbed=0&layer=comp&.v=dK7k31Hmm, your render is really noisy, to be honest. It does look like it was rendered using some quite low settings in C4D render setup. Probably lowered for animation purposes – hence the lots of noise or flickering?
I have tried rendering it now (gold version) and I am sending you the new material settings that you can try to use in your scene.
Basically, what I have changed is the material of the antenna rubber and removed the noise texture on it (screenshot) and I have changed the metal body material (also screenshot). Check how the render looks like on the screenshot down there with these two changes – it is perfectly clean! Hope you can get it this way this time 
Btw, are you sure you are using the render setup that I have made with the model?
https://www.dropbox.com/s/3zuw6z11y7kou74/new_settings.jpg?dl=0Regards, Tom
HI, i am a phone cases designer, can this file be used for case designing?
Dear octoberone, to be honest, I am not really familiar with how the case design process is going. If you ask if the proportions of the model are right, then yes – they are. Kind regards, Tom.