Discussion on ALEYSHA v.02

Discussion on ALEYSHA v.02

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5.00 (13 ratings) 5.00 stars
Cart 120 sales

38 comments found.

Great Work BITGEM .. Just bought a full extended license but i’m looking for a male model to match this model. If you have do contact me jeffery@cherry-tech.com

Thank you very much for your purchase and kind words! Unfortunately I don’t have a male model atm. and probably won’t have any time soon. When I do, it will probably be too late but I will let you know :).

Hello BITGEM ,

awesome job here! Congratulations!

But got some quick questions:

  • Is a polygon-version of the hair already part of the package?
  • Are the clothes made of a seperated mesh? If yes, how detailed is the nude body? Sorry, but need to know that.
  • Any cloth-up images of the ears, fingers and/or toes? How much detail ist here?
  • I guess I will need to seperate the mesh into pieces (head, arms, chest, legs, feet), maybe does a seperated version already exist?
  • How does the UV-Map look alike?

Thank you in advance.

Best Regards, distantview

Hi distanview,

thanks for your interest and the kind words!

Yes there is a polygon version of the hair included and the clothes are made of a separate mesh. The nude body is basically just hinting at the fine details… no cavities.

The ears and fingers are not very detailed that is why I am not going in any closer with my preview renderings. Hopefully in the next version I will get around to preparing them for closeup shots.

The mesh is not separated into parts because it uses a displacement map to generate all the details so when you cut it apart it will create seams.

This is the UV map http://2.s3.envato.com/files/1758864/preview/face_uv.jpg Basically it’s this mesh http://3docean.net/item/low-poly-base-mesh-female/120861 rendered with displacement.

Thanks again!

Somebody had fun making this model!

Sure did, but it was a pain in the § x%x * at the same time! lol

Greate Work and nice sells :)

Thanks!

The hair is really good, did you model each hair poly/strip separately?

You should make more, there are a lot of bald characters out there!

Very good Thanks!

Yeah, I don’t know why people don’t buy more stuff. Whenever I make any online sale I usually turn around and buy something.

She’s great! Thanks for creating her.

Thank you!

hello

i have zbrush but use cinema 4d can i open the model in c4d ?

regards

I don’t think she will open in C4d. There is a lot of maya specific technology involved that won’t translate.

beautiful model, great job on this one – nice surface maps, rigging and attention to detail

Thank you!

Thank you very much for the support Omnione!! :)

Hello! I Purchased the model and i have to say that it’s AMAZING ! i love the proportions and is definately a perfect mesh for animating. i use 3D max but i’m learling maya for animation right now and it was perfect for me. I’m trying to open the whole model in 3Dmax but i’m having troubles with the obj (i missed the eyes and the hair) and the model keeps the UVs but i have to work a bit to apply the textures with vray if i want to work with the model without loosing realism.

it is possible to keep the hair and the eyes (although without UVs) at 3dmax?

Thanks and one more time congrats for the nice model :)

Thank you for your kind words and for the purchase of course! :) Glad you like the model. I will update the package and include the eyes and hair as polygons, although the hair is generated using maya hair and thus has no texture and the eyes may not have correct UVs. I will write a quick not when the model has been updated.

I updated the main file. If you download the file again it should contain the items you asked for. Hope that will be of use to you :)

Thank you. I just rigged her for Daz Studio/Poser. Now the fun part will be creating clothes.

But I have a question. Do you know how I can export the hair/accessories with a free program? I don’t know what to use to convert the .mb files to .obj

Thanks.

Thank you for your purchase. I think you can’t export the hair files to .obj because they are made using maya hair, which does not translate to .obj. You might be able to export the base geometry but there are no UVs on there and no texture.

Thanks, I’ll try again in a moment. And about the script, I knew most of that, it was just odd that Maya kept spouting off nonsense about missing script errors… As for the viewing part, thank you for clearing that up, I’m still a little new to 3D Animation (if you hadn’t already guessed), but when I saw how well done your model was compared to others I had to pick it up, even if I knew it was a little out of my league information wise.

Once again, thanks for the help, I’m actually quite surprised you responded given that the last comment was over four months ago… xP

Thanks again. :’3

Thanks for your kind words and for the purchase of course :). I have now added the subdivision levels 2 and 3 of the z-tool as .obj exports. Perhaps that will give you something a bit leaner to work with! I also threw in a hand painted texture and a normal map for the base mesh. That should give you more avenues to work with the model. If you have Zbrush you can of course generate all sorts of maps yourself from the z-tool directly.

Just bear with me as this has increased the zip size by quite a bit and my connection is really slow where I am at the moment. The upload should be finished by tomorrow though! :)

Aaaannd its up!

Something went wrong with the update last time. I just updated the zip file again and this time I double checked! Its all in the right place now :)

There’s something wrong with your files. When I open them in Maya the skin is non-existent and pieces of the ‘script’ are missing.

Hate to leave a bad comment because it looks great, I’d just like to know why mine isn’t working after downloading it twice.

Hi Gizmogear! I am in the process of re-uploading the zip file in case something went wrong during upload. However the script is not included, only the hair that was made using the script. The skin is a combination of the displacement map, epidermis, subdermis and colour map, the bump map and the settings of the skin shader… you will be able to see it only when rendering. The view port is not able to display it.

Is there anyway you could make a ‘normal’ normal map for this model? I’m using blender and got the obj in but Maya’s bump/displace doesn’t seem to quite mesh up with what Blender wants to see.

I’ve been trying to convert the grayscale bump to a normal, but alas to no avail.

If it’s not cost effective for you, I completely understand. Still an awesome model. The low poly base is great for future modding.

I have rendered out a normal map from Zbrush. You can download it here http://bit.ly/f1o8Ef . It might not be ideal though because the base mesh should be triangulated before the normal map is generated for it. For the model to look like on the preview though you will need a displacement map because it alters the overall shape of the model and thats what you want really :). Displacement maps are tricky but the one I have included should work in any program. I have not included .obj exports for all the subdivision levels of the Z-tool because it would push the file size past the limit, but if you have Zbrush, you can extract the higher subdivision levels from there as .obj and use them to generate a displacement or normal maps in blender if that works better for you.

Danka Sir. That was exactly what I needed.

I should have clarified, I’m actualy using blender to mod it a bit but I’m bringing the base model into Unity 3D for a RT application. I don’t think I can get it to look as good as your renders without totally killing my framerate (LOL..I wish I could).

Congratulations!

Impressive work!!!

Thank you very much :)

Sweet & Sexy :) Nice Model.

Thank you!

Look at that! AWESOME !

Thanx! :)

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