1 comment found.
Hello BITGEM
i having little problems opening the files in 3dsmax (2013) the fbx works fine, but without UVS and the OBJ it’s deformed when i open it, but it seems that have the UVS correct (despite of the deformation)
May i have the .UV archive or the file in .max with the UV correctly?
as always your models are nice 
thanks in advance regards
Thanks!
Try to apply turbo smooth to the .obj files in max. See if that fixes your problem. If not I’ll try to give you a max file that works.
Hello! is not working =( the problem is that when i import the obj file works bad, some vertex are welded in random zones of the topology in a strange way, that problem is solved when i open the fbx file, but this one haven’t uvs.
i’ll apreciate if you try to re-save the file in .max directly.
thanks in advance! regards
Oh man that sounds bad. I don’t really have access to max, but I have updated the main zip with a new .fbx that should be working now.
Hello again!
Thanks a lot for trying! this time i got an error when i opened the file! is corrupted in some way but don’t worry pal, i half solved opening the .obj file and saving the UVs. then i opened the old fbx and imported the UVs from the obj. the uvs are a bit bad because of the problem with the obj but is not horrible so i can tweak a little bit to fix it from here 
thanks for all, and again, for your nice work!
regards!
Uploaded another update 
Thanks pal! all ok
as always, nice!
cheers!