A Rock Stack

A Rock Stack

2 versions: PBR texturing workflow (Metal) and a Standard Specular/Diffuse/Normal workflow.

A Rock Stack that can be used in a 3d game engine such as Unity or Unreal. You can stack them on top of each other, scale them, rotate them to create cliffs, mountains, or just stand alone stones.

2048×2048 textures: Metal: Albedo, AO, Bump, Metalness, Normal and Roughness Spec: AO, Bump, Diffuse, Gloss, Normal and Specular.

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