Game-ready, PBR, UV-unwrapped, Textured Book1 (open; #1 in my collection) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.
Easily customizable: you can change the Textures using the non overlapping uv layout map and/or the image texture sample provided in the package.
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).
Formats included: 3DS, FBX, OBJ, uasset (Unreal 4, migrated folder; see preview images), unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).
1 Object (mesh), 1 PBR Material (in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.
PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).
UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.
Polygonal, 596 vertices, 515 faces (1184 triangles).
Real world dimensions; scene scale units: meters (in both 3DS MAX and Blender scenes); scale transformations applied in Blender 3D, 100% scale in 3DS MAX; textures are stripped in 3DS MAX scene.
- Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!
Sketchfab 3D preview: https://sketchfab.com/models/dbb1cb0a71244afe96a57e941aa656a9