Type: Low-poly
Content: 25 unique meshes, divided into 3 categories:
Large – 5 meshes
Medium – 8 meshes
Small – 12 meshe
Polygons (quads): 2216 (Large 150-252, Medium 49-92, Small 42-53)
Vertices: 2266
Textures: PBR Texture Atlas including:
Diffuse, Normal, Height, Roughness, AO, 3 diffuse masks with transparency: cracks, edge shadows, vegetation (moss)
Materials: 2 materials
Topology: Retopologized from High-Poly (not simplified via modifier), normals baked from HP to LP
Pivot Point: Origin at the bottom center of geometry
Geometry: Flat base on the bottom of each mesh
File Formats: FBX, OBJ, GLB
Usage: Game development (Unity/Unreal Engine support)
