Production Rig with Skin. This is a control rig that is robust and animator-friendly, It has many features, including IK FK blending control, atribute holders for the elbows, and feet controllers, a spine with automatic rotation including Chest and Hip controllers. It also has twisting bones for the arms, so that the mesh don´t lose weight or break in any way. It also includes controls for the knees, foot bend, rotation, bank. All skining and rig were done using 3D Studio Max tools, with some home base scripts, no plugins needed. For the skin, simulated muscle using skin Morph, for the Biceps, Tricepts and leg muscles. The rig has a easy to use selection set with frozen values, for easier animation and selection. The rig is totally scalable, using the main controller.
The male model is included (already with skinning)