Rigged Male Character in casual cloth. Low poly
- Ready for animation - low polygon geometry for game - rigged with Biped system with Skin modifer - created with 3ds Max 2015 - Archive include rigged FBX and OBJ model - Character totally unwraped - Use Standart materials - all material use diffuse and specular maps. Easy to use any render. - jaw bone - 2K textures - real-world scale - system unit cm