map pointer

map pointer

3D model of a classic map pointer, created with care. Ready to use. You can easily change the thickness of the object editing the mesh (if needed).

- Clean and simple topology - Quads only - Unfolded non-overlapping, simple Uvs – easy to texture and customise. - One mesh - Easy to customize / edit

number of objects : 1 number of faces (non smoothed) : 240 number of vertex (non smoothed) : 240

formats : OBJ,FBX,C4D,BLEND

3D model only (no lights, no shader, no texture)

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