3D model of a classic map pointer, created with care. Ready to use. You can easily change the thickness of the object editing the mesh (if needed).
- Clean and simple topology - Quads only - Unfolded non-overlapping, simple Uvs – easy to texture and customise. - One mesh - Easy to customize / edit
number of objects : 1 number of faces (non smoothed) : 240 number of vertex (non smoothed) : 240
formats : OBJ,FBX,C4D,BLEND
3D model only (no lights, no shader, no texture)