Collection of materials.
Materials are prepared for use with Mental Ray render.
All materials in the colection are created using procedural maps only. All materials are set for Use Real-World Scale.
System Unit Scale: Millimeters.
Values Horiz.Count and Vert.Count in Tiles Setup in all Tiles maps included into the material (diffuse, reflect, bump) are linked via Controller Linear Float.
Texture dimensions 2000mmX2000mm.
For better display in Material Editor, it is recommended to tick Use Real-World Map Size for Geometry Samples in Options, and set values Render Sample Size=100mm and Default Texture Size=100mm.
Use ’Use Real-World Scale’ UVW Map modifier. Tested in 3D MAX 2009 and above.
Tested in Mental Ray.