Modular Submachine Gun: High-Detail, Untextured Base Mesh

Dive deep into your 3D projects with our highly detailed, untextured modular submachine gun pack. Expertly designed with precision hard-surface modeling, this versatile asset offers full creative freedom in texturing and is ideal for seamless integration into any 3D project, from game development to cinematic renders. It utilizes UDIM UVs and comes pre-unwrapped for efficient customization.

Important Notes:

  • This pack focuses on the exterior design and detailed aesthetics of the SMG.
  • It does not include functional internal gun parts (such as springs, full electro-mechanical structures, or detailed magazine internals) that would make the gun operational.
  • The design is 100% original.

Preview Renders & Shading:

Previews of this model were rendered using smooth shading for optimal visual appeal. Please be aware that in some instances, without smooth shading applied in your software, certain low-poly surfaces may appear faceted (jacked). This choice was made to maintain an optimized, compact mesh ideal for game and real-time render projects.

Pack Contents:

This comprehensive pack includes a main gun body and a range of modular attachments, allowing you to create diverse configurations:

  • 1x Main Gun Body (Main Gun)
  • 2x Scope Types:
    • Standard Scope (Default scope)
    • Advanced Scope (Main Scope)
  • 2x Bullet Types:
    • Bullet Type 1 (B-1)
    • Bullet Type 2 (B-2)
  • 2x Cartridge Cases:
    • Cartridge Case 1 (C-1)
    • Cartridge Case 2 (C-2)
  • 2x Fully Loaded Bullets: (Bullet combined with cartridge)
    • Full Bullet Type 1 (TB-1)
    • Full Bullet Type 2 (TB-2)
  • 1x Magazine (Magazine)
  • 1x Tracer / Light Pointer (Light Pointer)
  • 1x Muzzle (Default Muzzle)
  • 1x Trigger (TRIGGER)
  • 2x Adjuster Gears for the Advanced Scope:
    • Adjuster 1 (Adjustor.001)
    • Adjuster 2 (Adjustor)
  • 1x Scope Holder (Holder)

(Note: Names in parentheses refer to the corresponding mesh names within the main Source.blend file. Mesh naming conventions may differ in individual or combined export files.)

Detailed Technical Specifications (Per Component):

For precise control and optimization, here are the statistics for each individual mesh:

<thead> </thead> <tbody> </tbody>
Component Vertices Edges Faces Triangles
Main Gun Body (Main Gun) 2,056 4,845 2,783 4,082
Standard Scope (Default scope) 560 1,298 739 1,097
Advanced Scope (Main Scope) 359 826 469 690
Bullet Type 1 (B-1) 1,560 3,220 1,662 3,116
Bullet Type 2 (B-2) 1,120 2,302 1,184 2,236
Cartridge Case 1 (C-1) 2,900 5,852 2,954 5,796
Cartridge Case 2 (C-2) 2,900 5,852 2,954 5,796
Full Bullet Type 1 (TB-1) 4,460 9,072 4,616 8,912
Full Bullet Type 2 (TB-2) 2,020 4,092 2,074 4,036
Magazine (Magazine) 691 1,505 816 1,189
Trigger (TRIGGER) 118 265 149 232
Light Pointer (Light Pointer) 3,064 6,961 3,943 6,268
Muzzle (Default Muzzle) 332 736 404 752
Adjuster 1 (Adjustor.001) 529 1,204 677 1,054
Adjuster 2 (Adjustor) 429 826 399 854
Advanced Scope Holder (Holder) 265 791 547 654

Overall Pack Statistics:

When all components are combined, the total statistics for the entire untextured model pack are:

  • Total Triangles: 46,766
  • Total Faces: 26,370
  • Total Vertices: 23,363
  • Total Edges: 49,647

High-Level Overview of Included Files:

Your download package, named Modular Sub Machine Gun Base Mesh, contains a comprehensive set of files organized into distinct folders for easy navigation and integration into your projects.

Breakdown of the primary contents you will find inside:

  • Source/ Folder:
    • Model - (.blend)/ Subfolder: Contains the native Blender project files:
      • Main/: Folder containing the primary Blender source file (Source.blend) of the complete, assembled modular submachine gun model. This is the root working file.
      • Scene/: Folder containing a Blender scene file (Scene.blend) which was used to render previews of the model, providing a ready-to-use lighting and camera setup.
    • Baked (.spp) (Untextured)/ Subfolder: Contains crucial files for texturing:
      • Source.spp: The Substance Painter project file. This file is pre-configured with the mesh and UVs, ready for painting.
  • Exports/ Folder:

    Contains the final exported 3D model files in various common formats, suitable for direct import into game engines or other 3D applications.

    • FBX/: Folder for FBX exports.
    • GLTF(.glb)/: Folder for GLB exports.
    • OBJ/: Folder for OBJ exports.
  • Preview/ Folder: Contains rendered preview images of the model (e.g., 0.png, TP.png), used for marketplace listings and demonstrating the model’s quality and form.
  • Model_Guide.TXT: A comprehensive text file guiding you through the file structure, providing detailed descriptions, workflow instructions, and possible troubleshooting tips related to the model.
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