Six 3D models of human female and male bodies with natural proportions in A pose, as low-poly base mesh.
Save 20% of the initial price with this collection of human base meshes!
Features:- The photos and 3D scans of real people were used to create the model.
- The bodies proportions are equal to measured natural human proportions adopted in art and design.
- The models were designed to be a universal “stem cell” for more sophisticated specific topology like anatomic, sculpture, animation.
- Model was made with clean topology based quad polygons.
- Each body mesh is put in a separate file.
- Extra two mesh density levels for head and limbs are provided – intermediate and advanced.
- Advanced mesh of head features oral bag and realistic ears.
- Head and limbs positions are equal and can be easily combined to specific needs.
- Models have real world scale (system units – centimeters).
- Base of the models is at the World Origin (0,0) just above the grid.
- The model is good as a basis and 3D reference for modeling and sculpting adult human, humanoid, android bodies with natural proportions.
- max – Autodesk 3ds Max 2011
- ma – Autodesk Maya 2011
- c4d – Maxon Cinema 4D R13
- blend – Blender 2.80
- ztl – ZBrush 4R7
- 3ds – 3D Studio
- dae – Collada
- fbx – Autodesk FBX ver. 2013.3
- obj – Wavefront Technologies
- stl – StereoLithography
- png – preview images
- pdf – User Guide
- Female start mesh: 790 vertices, 788 quads
- Female intermediate mesh: 1803 vertices, 1788 quads
- Female advanced mesh: 3548 vertices, 3546 quads
- Male start mesh: 704 vertices, 702 quads
- Male intermediate mesh: 1737 vertices, 1722 quads
- Male advanced mesh: 3458 vertices, 3456 quads
- No tris or ngons
- Female: W(113cm), L(28cm), H(170cm)
- Male: W(137cm), L(29cm), H(180cm)
- Materials: YES
- Textures: NO
- UVW mapping: NO
Note: STL exchange format is provided for the compatibility with CAD-oriented 3D software. STL mesh has the same number of polygons as the original mesh, therefore its resolution may be insufficient for quality 3D printing.
