A scene with a huge old tree, with roots, withered, with different color variations, with moss, lichen, scratches, cracks, a hollow, growing on stones from the ground, the tree looks very good in UE _4, video settings are attached to the model, so do you You can watch the full workflow step by step on my YouTube channel:
https://www.youtube.com/channel/UCbhaowHdVQIl1T9K9PSljBQ
The model consists of 2 materials.
The low poly 3D model is ready for use in game engines, the model can also be used in various other purposes and scenes.
The model is not triangulated, rendered in Marmoset Toolbag 4, animation rendered in Marmoset Toolbag 4, video of exporting the scene to UE 4 is attached, texturing is done in Substance Painter, in DirectX format.
PBR textures, in PNG and TARGA format, created in 2048×2048 resolution, have maps: Normal, Roughness, BaseColor, Metallic, AO, texture maps: AO, Roughness, Metallic, combined into one map, for optimization!
Exported from Blender 3.0.1 format to formats: FBX, OBJ, PLY, STL!
Objects 6
Vertices 26,897
Ribs 53,771
Facets 26,886
Triangles 53,770

by
by
by
by
by
by