One of my first attempts at creating a 3d animal in Blender. This is of a ferocious piranha fish, with an image texture and normal map included. It turned out well, and there are a few issues with UV mapping and the model itself, but overall, I was pleased with the result. But I hope even more so you like it too!

Included in download: - .blend, .obj, .3ds, .fbx extensions (.obj, .3ds, .fbx have separate files for both low and high poly versions of the model; both versions are in the same .blend file). - Low poly (570 tris) and high poly (44,672 tris) versions of the model, good for games or animation/film. - Image texture and normal map. - Basic rig for animation.

P.S. I use Blender to do all my animating and 3d modeling. Because of that, some of the extensions don’t export very well (or just don’t import well back into Blender; they might import better into other programs); there are generally a few issues with the formats other than .blend. If you have Blender at all, I recommend just using the .blend file; it’s all set up and everything. – 3DS: Imports with flat shading and without (complete; all the material nodes vanished) materials or textures. It does keep UV maps though. The faces are triangulated. – OBJ: Imports without (complete) materials or textures. It does have a UV map still. – FBX: Imports without (complete) materials or textures. Contains a UV map. Only extension other than .blend that keeps the rig (which is out of scale for some reason).

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