ASTON MARTIN DBS (Rigged and Textured)
Click below to see animated render of this car on YouTube
FULLY TEXTURED (outside and inside)
RIGGED (ready for animation)
Model was created in lightwave 9.6
4 Textured tires: 60,692 polys
Model Polygon count:
Set – Floor and Lights: 192 polys
Car body with 4 textured tires: 117,852
This model has UV maps: Tires side walls, license plate, dashboard, dials
With Scene file you will get:
Lights for scene lighting.
Lights for front head light
All the nessasary textures
Wheels are spin automatically (Move main mover and keyframe it the “Relativity – Wheel Rotator” will solve wheel rotation)
wheel_steering – rotates front wheels
body_shifter – car tilting front and back (Control for whole car tilting riht and left)
Doors will open only to specific angle of 75 degree
Each brake pad has it’s own placeholder – as a result the wheels will spin, but the brakes will stay in place, but when you will
need to turn wheels the brake pads will turn with the wheels.
Unfortunately when exporting out of Lightwave in .obj format all you geometry should be on one layer.
so to make life easier I broke model on 3 logical .obj files:
2. aston_martin_dbs_published (obj02 – set and low res tires).obj – This .obj contains set and wheels with ow-res tires
3. aston_martin_dbs_published (obj03 – place holders for brakes (you need them for animation)).obj – This .obj contains placeholders for brake pads (you might need them for animation)