High-poly model of my own Dean Edge 5. Original mesh was created and texturized in 3DS Max. Large parts have TurboSmooth modifier, and you can easily change number of interations for decrease number of polygons.
Pictures rendered with Vray 3.2 and there two versions *.max files – one with standart materials for scanline render and second with Vray 1.5 materials and render options.
Also there *.OBJ (with *.MTL) files.
All maps are included in archive with original *.MAX format.