Logitech G810 Keyboard

Logitech G810 Keyboard

All preview images shown are rendered with Octane Render. Plus some extra screenshots at the end so you can see how the model looks in the UI of some of the exchange formats.

Modeled after the Logitech G810 Orion Spectrum keyboard, but heavily modified. US QWERTY Layout. Real world scale.

Files include:

_C4D_Octane – Cinema 4D scene file with Octane shaders. This is where all the renders come from. The keyboard body is a polygonal mesh, and the keycaps are subdivided. Screenshot attached.

Base polycount: 15,684
Subdiv Level 2 polycount: 128,340
8K Texture maps.

_ORBX – Octane Standalone Package. Can be unpacked into OCS, or imported.

Bellow are all the exchange formats, with slightly different/optimized polycount and pbr textures.

_SPP – Substance Painter Project file. You can edit the textures and export higher res for all other file formats. Screnshot attached.

_TEX_PBR – Textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. Textures are 4K 16bit png files (Spec/Gloss PBR).

_C4D_PBR – Cinema 4D scene file with Physical/Standard shaders, using the pbr textures in the texture pack. Geometry baked polycount: 20,133. Screnshot attached.

_FBX_PBR – Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all pbr textures should maintain link. Geometry baked polycount: 20,133.

_E3D_PBR – Ready to use in Video Copilot’s Element 3D, plus an After Effects project file with the model already loaded. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the pbr texture pack. Geometry baked/triangulated polycount: 39,532. Screnshot attached.

_OBJ – OBJ/MTL exported from C4D. Geometry baked polycount: 20,133.

_MAX_PBR – 3ds Max project file with default shaders, using the PBR textures. May need adjustments.

All files are zipped.

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