The fictional SR-72 Darkstar Scramjet from Top Gun: Maverick.

Highly detailed exterior, both intake and exhaust engines, and working landing gear (no cockpit). All preview images rendered with Octane Render. Plus a few screenshots of the models in the viewports of Cinema 4D, Substance Painter, and Element 3D.

[Technical Information]

Real world scale and dimensions.
    Dimesions: 10.6 m x 3.72 m x 22.3 m.
All geometry is subdivision ready.
    Polycount at subdiv Lv. 0: 92,782 (Base mesh).
    Polycount at subdiv Lv. 1: 370,438 (As shown in the wireframes).
    Polycount at subdiv Lv. 2: 1,481,752 (As rendered in Octane).
Landing Gear rigged to extend and retract with a single slider, within the Cinema 4D files only.
Includes 2x 300 frames (10 sec) animated VDB Engine Exhaust Simulations (shown in the renders in space).
Bonus polygonal Engine Exhaust textured cards, mostly as a placeholder untill i added the VDB's (not shown in any of the renders).
Fully unwrapped, non-overlapping UV's.
8K PBR Textures. Both Spec/Gloss and Metal/Rough.
Normal maps are OpenGL, invert the green channel to convert to DirectX.
No N-gons, Isolated Vertices, or Complex Poles.

[Files Included]

_SPP – Substance Painter project file. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.

_TEX – 4K textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. All files point to these textures by default. Screenshot attached.

TEX8K – 8K textures exported from Substance Painter and used for all the files bellow. You dont need to download the 8K textures if you dont need as much detail.

C4DOctane – Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from.

_ORBX – Octane Standalone Package with embeded 4K textures. Can be unpacked as an OCS, or imported into any host program running Octane (or Standalone), using the orbx importer.

_C4D – Cinema 4D project file with Physical/Standard shaders using the PBR textures. Screnshot attached.

_FBX – Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.

_OBJ – OBJ/MTL exported from Cinema 4D. Three versions: subdiv Lv. 0 / 1 / 2. All PBR textures still applicable.

_E3D – Ready to use in Video Copilot’s Element 3D, plus an After Effects project file with the model already loaded. Using the OBJ and PBR textures. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the OBJ/Texture pack. Screnshot attached.

_VDB – Two 10 second (300 frames each) animated VDB sequences of the scramjet engine exhaust (Simulated in Embergen).

_MAX – 3ds Max project file with default shaders, using the PBR textures. May need adjustments.

Extra formats with embeded textures at 2K resolution (Metal/Rough PBR): .dae (Collada), .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group), .uasset (Unreal Engine).

All files are zipped.

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