A collection of 20 various mushroom and toadstools, made from 10+ models and 2 + textures (diffuse and normal) @ 512×512.
Base texture was procedurally generated, then modified , then geometry was modeled to match the texture.
Includes 3ds Max 2015 file, separate OBJ files for each mushroom and toadstool, and an FBX with all objects in 1 file.
Average of 130 polys per mushroom/toadstool.