The Skydome HDRI-brand is a collection of high-dynamic range images, which displays only the sky-portion of an outdoor setting. Usually the qualities selected under the brand are cloudy and detailed skies. The lighting-condition is natural exterior lighting, with no artificial sources, and captures all spheres of natural lighting.
Overcast clouds captured in high detail for image based lighting. Only top half of the HDRI-sphere is shot, so if using for example VrayLight with Dome-setting enabled, leave the “Spherical: full-dome” unchecked.
3-step 2-EV, OpenEXR and Radiance image files with massive resolution of 12568×3095. Original horizon removed, and HDR reprocessed for ghosting removal.
A series of backplates with horizon removed.
3DS Max Scene File
3DS Max scene file which consists of ready-to-render HDR-lighting rig, and in addition 14 high-quality Concrete Shaders. Scene is compiled in 3DS Max 2012 64-bit version and with VRay 2.20. The materials are VRayMtl.
Canon EOS 60D /w Magic Lantern
Samyang f3.5/8mm fisheye lens with 180 degrees of horizontal field of view.
It might be confused as to what in actuality the HDR-images are used. They are used in variety of 3D-formats to produce physically accurate lighting (to recreate the lighting conditions present in the scene which from panorama was shot), for variety of purposes. I could say the most used target is to achieve lifelike light conditions to architectural renders, but also for your fantastic 3D-scenes where you want to breathe a bit of life into the images, to bring them from merely ordinary 3D-renders to the hyperreal domain.