Cartoon Character “Bloggles” by Wobblefin Studios. *3ds Max Version
This is the 3DS MAX Version of our Cartoon Character “Bloggles” Rig. It is rigged and textured in 3ds Max 2013 but we have uploaded the 2012 version too.
The rigging is done in CAT along with a lot of custom attributes for the facial UI system. There are lots of morph targets for the body so you can have fun animating this guy with a simple slider.
The texturing is easy and simple, with some noise modifiers and a few other bits to achieve this effect and enable it to be renderable in Vray.
Included in this version will be the .obj of the model. Quads only, no triangles.
There will be a maya version of this character created soon so stay tuned if you have need of the Maya rigged Cartoon Character “Bloggles”
The character comes with a studio lighting setup using Vray and renders really fast.
There is a 32 Frame walk cycle on the spot included. The animation is on a CAT layer so you can turn this on and off as you wish.
The mesh is all one piece and the body has 13,388 polygons.
We hope you like the character and have fun.
Oh and the studio lighting comes with the scene