Ferrobranch stands as the war-forged evolution of the Proto-Silica lineage — a fusion of nature’s growth and metallic mutation. Once a wooden guardian like Oakmantle and Barkrend, Ferrobranch’s form has been consumed by veins of ore and magnetized flint. His bark gleams with metallic scales, and where his hands once were, curved iron sickle-blades now grow like extensions of his will. From his back descends a segmented tail, both weapon and balance limb — a remnant of primal instinct reborn in metal.
He moves with terrifying grace, blending organic rhythm with mechanical precision. Every slash carves through stone, and his tail cracks the air like thunder. Deep within the Proto-Silica Forest, Ferrobranch serves as both executioner and warden — a hybrid sentinel born from the forest’s desperate adaptation to intrusion.
Owning Ferrobranch means embracing the feral side of evolution — where nature arms itself with steel. In the Proto-Silica Forest collection, he represents the transformation point between living bark and awakened alloy, the moment the forest’s spirit learns to fight like a weapon itself. Technical details
Number of Unique Meshes: 1
Vertex Count: 21,037
Collision: Yes
LODs: No
Number of LODs: –
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: Yes (Epic Skeleton)
If rigged to the Epic or MetaHumans skeleton, IK bones are included: Yes (HandIK, FootIK)
Number of Characters: 1
Vertex Counts of Characters: 21,037
Animated: Yes
Number of Animations: 50 (25 sword + 25 fighting)
Animation Types In-place
Number of Materials: 3 (red, green, yellow)
Number of Material Instances: 1
Number of Textures: 3 (defaultMat, AO, Normal)
Texture Resolutions: 4096×4096 px
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes:
Optimized for Unreal Engine 5 with IK rig helpers for smooth retargeting.
Includes shaders. Ideal for fantasy environments and combat animations.
Scripts File: FootIK, HandIK, BoneDynamic
—Created: August 2, 2025
—Author: Grok
