Oakmantle stands as the mature guardian of the Proto-Silica Forest — a being whose bark has turned to stone and whose veins pulse with crystallized resin. He embodies balance and endurance, moving with the slow, deliberate grace of an ancient tree that has learned the rhythm of the earth itself.
Forged with an axe hewn from the same primordial stone as his heart, each strike sends a tremor through the soil, awakening the slumbering spirits of the forest. Oakmantle is not a creature of haste — his power lies in timeless strength and patience.
Owning Oakmantle means possessing the living core of the forest’s wisdom and resilience. Within the Proto-Silica Forest collection, he represents the pivotal stage of growth — the point where nature’s raw instinct fuses with sentient purpose. From Seedborn to Gravelbark, Oakmantle stands as the anchor between youth and ancient mastery. Technical details
Number of Unique Meshes: 2 (Character + axe)
Vertex Count: 17,636
Collision: Yes (automatically generated capsule + per-poly for weapon)
LODs: No
Number of LODs: –
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: Yes (Epic Skeleton)
If rigged to the Epic or MetaHumans skeleton, IK bones are included: Yes (HandIK, FootIK)
Number of Characters: 1
Vertex Counts of Characters: 17,636
Animated: Yes
Number of Animations: 50 (25 sword + 25 fighting)
Animation Types In-place
Number of Materials: 3 (red, green, yellow)
Number of Material Instances: 1
Number of Textures: 3 (defaultMat, AO, Normal)
Texture Resolutions: 4096×4096 px
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes:
Optimized for Unreal Engine 5 with IK rig helpers for smooth retargeting.
Includes shaders. Ideal for fantasy environments and combat animations.
Scripts File: FootIK, HandIK,
—Created: August 2, 2025
—Author: Grok
